Helldivers 2 complete existence because it launched could be summed up in two methods. First, that it offered far, excess of anybody may’ve ever anticipated it to, and second, that the participant neighborhood is all the time giving the sport’s developer, Arrowhead, flack for one factor or one other.
Not that the gamers aren’t justified in voicing their disapproval and offering that flack, simply that it’s the widespread thread with the sport, and extra so than different reside service titles it’s change into a part of the sport’s id for the neighborhood to rally towards what it doesn’t like.
Within the newest bout gamers have been upset concerning the sport’s latest Escalation Of Freedom update, which closely nerfed sure weapons in ways in which, to gamers, didn’t really feel ‘balanced’ in any respect.
Arrowhead’s chief executive officer has already responded to the backlash from this replace, and now it was recreation director Mikael Eriksson’s flip with an official statement posted to the game’s Reddit page.
“I wish to straight handle the suggestions you’ve raised concerning the Escalation of Freedom replace. We’ve spent the final week listening to suggestions, reflecting concerning the path forward for Helldivers 2 and the way we wish to proceed creating the sport,” Eriksson started.
He went on to reiterate a few of what his CEO mentioned in that the studio is aware of it tousled, however moreover Eriksson laid out what’s coming within the video games updates for the following 60 days, and the way the studio plans to make things better.
“In brief, we didn’t hit our goal with the most recent replace. Some issues we simply didn’t get proper – and different extra basic inconsistencies in our method to recreation stability and recreation course.
All of that’s on us and we’re going to personal that. As lots of you could have identified, and we agree, what issues most now’s motion. Not speak. To that finish, right here’s what we intend to do within the upcoming updates.
Our purpose throughout the subsequent 60 days:
- Proceed to re-examine our method to stability. Our intention is that stability needs to be enjoyable, not “balanced” for the sake of stability.
- Replace how the fireplace injury mechanic works to tweak how the flamethrower serves as an in depth vary help weapon. (A fast straight revert received’t work, as it could break different issues)
- Rework gameplay to stop extreme ragdolling
- Re-think our design method to main weapons and create a plan for making fight extra participating
- Re-prioritize bug fixes in order that the extra fast gameplay-impacting bugs are prioritized.
- Enhance recreation efficiency (body price is a spotlight)
- Rework Chargers
Moreover, from an even bigger image perspective we will likely be:
- Exploring creation of an opt-in beta-test setting to enhance our testing processes and we take into account this a high-priority.
- Submit common participant surveys to collect extra insights and suggestions from the neighborhood.
- Enhance our course of for patch/launch notes – offering extra context and reasoning behind modifications.
- Extra weblog posts and streams the place we broaden on these subjects for these .
We additionally wish to thanks on your endurance. We’re grateful that so lots of you supplied constructive suggestions and options on the most recent replace.”
Supply – [Arrowhead Game Studios]