Astro Bot developer Team Asobi has revealed throughout a brand new interview this week that one of many workforce’s objectives is to fill the hole left by different studios from round 20-25 years in the past, hoping to duplicate the success that PlayStation’s first-party studios loved in the course of the PS2-era.
Talking with VGC, studio head Nicolas Doucet noticed what number of PlayStation studios transitioned from extra cartoon-style video games to creating issues a bit of extra on the reasonable facet as Sony’s console viewers swelled. It’s this hole that the workforce is now filling.
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If you happen to take into account the historical past of PlayStation and the way each studio has positioned themselves, it’s fascinating that – and that is additionally what I present administration – because the viewers of PlayStation grew, lots of these [studios] went from making cartoon video games to a bit of bit extra mature, hyper-realistic video games.
That’s once we at Workforce Asobi as a studio determined that we actually wished to fill that hole, that was the hole stuffed by different studios 20-25 years in the past. That’s actually the place we need to be: all ages, vibrant and many others. Even when we made a horror sport, it will be a humorous horror sport.
Astro Bot launches for the PS5 tomorrow, and you may learn our full verdict here. Workforce Asobi isn’t performed with the sport but nonetheless, because it’s planning DLC for the platformer that will include speed run stages and new challenges.
[Source – VGC]