Unity 6 will launch globally on October 17, 2024, the engine supplier introduced at its Unite developer convention this week.
The engine will supply an array of latest options, together with customisable graphics rendering, accelerated multiplayer improvement, and instruments to construct video games optimised for internet browsers together with a brand new WebGPU backend.
It’ll additionally utilise synthetic intelligence instruments together with Sentis which permits AI fashions for use in video games on any gadget. It’ll additionally embody an growth on its Muse suite of AI instruments and companies.
The agency revealed that Unity 6.1 will launch in April 2025, and can construct on the „core capabilities“ of Unity 6 and embody assist for foldable and bigger screens, deferred rendering in GPU Resident Drawer, and new construct targets and profiles.
Unity stated it’s dedicated to supporting the brand new interplay of its engine „for so long as vital,“ but additionally stated work had begun on producing the following era of the engine which can „deliver a elementary shift in strategy“ to its design.
This contains introducing options corresponding to „bringing ECS into the center of the engine and introducing a brand new content material piipeline strategy, worldbuilding system constructed on DOTS, animation system, and higher scripting.“
The title of the engine hasn’t been formally introduced, and Unity clarified it’s nonetheless „a methods out“ by way of improvement.
„Builders have been telling us for a very long time that they need extra stability and efficiency, which we’re addressing with Unity 6,“ stated Unity CEO and president Matt Bromberg. „We’re bringing them the very best model of Unity but, backed by deeper, long-term assist and devoted product and engineering assets publish launch.
„They may also get frequent updates with new options, efficiency boosts, and bug fixes, all knowledgeable by their suggestions with minimal disruption to their ongoing initiatives.“
Unity 5 initially launched in March 2015, again when the agency introduced it will be specializing in a yearly system of updates with Unity 5.6 being the final within the cycle. It has since reverted again to its main replace mannequin.
Final week, Unity reversed its controversial runtime fee after a „deep session“ with its „neighborhood, prospects, and companions.“
The runtime charge was initially introduced final September, and was met with major backlash. This led Unity to take away the runtime charge for games built on a Unity Personal license.