Concord is just not the catastrophe the discourse round it will lead you to consider. This on-line first-person shooter – a debut effort from Sony studio Firewalk – has outrageous manufacturing values, a good enterprise mannequin, and a genuinely entertaining gameplay loop. Its greatest challenge is its lack of identification: there’s no denying the developer has been closely impressed by Guardians of the Galaxy, and whereas the title does genuinely attempt to blaze its personal path, that’ll largely be its downfall.
For individuals who haven’t been following, that is the second of PlayStation’s much-discussed dwell service efforts, following on from the record-breaking success of Helldivers 2 earlier within the 12 months. Accessible on PS5 and PC, this can be a premium launch with a $40/£35 value level, and all 16 characters and 12 maps can be found for everybody from day one. There aren’t any microtransactions, Battle Passes, or hidden prices – though the studio has mentioned it plans to promote cosmetics at a later date.
You play as a Freegunner from a ship named the Northstar, a ragtag crew of sci-fi mercenaries tasked with taking up excessive stakes missions. Every match, throughout a complete of six modes, is framed as one in every of mentioned goals. Characters embody a lizard-like particular person named Lennox, who wields a revolver and may heal himself. You’ll additionally discover Haymar, a pyromaniac with a penchant for crossbows, and Teo, an ex-elite soldier with a love for grenades.
Every of the 16 characters have their very own persona and package, offering them with distinctive gameplay potentialities. Lark, a sort of fungi-like humanoid, can deposit crops on the stage which allows them to both warp to secure spots or buff the mobility of their teammates. Emari, in the meantime, an unlimited hulking woman, can deploy armour for her allies and utilise her personal private protect to defend herself from incoming shrapnel and enemy hearth.
A key gameplay mechanic encourages you to change between totally different characters in every match, as finishing a full spherical with one hero will unlock bonuses for one more. Selecting the hyperactive cat-girl It-Z, for instance, will enhance your motion pace. You may then utilise this whenever you respawn as a special character to extend your general agility. All of those methods intertwine strategically, permitting you to collaborate with teammates to noticeably improve the capabilities of your chosen character.
So as to add much more tactical depth, variants of every Freegunner can be found to unlock. Whereas these don’t drastically change their package, they do introduce fascinating gameplay wrinkles, akin to elevated ammunition reserves or higher therapeutic capabilities. The upper pressure modes – like Flash Level and Cargo Run, which don’t have respawns – actually power you to think about your team-building priorities, and reward you for understanding a number of characters, as profitable a spherical will completely lock you out of your at present chosen hero for the rest of the match.
The manufacturing values are off the charts, with dense detailed sky packing containers and very good animation. The entire characters are movement captured, and whereas there’s a level of uncanny valley to among the heroes, it nonetheless all appears extremely spectacular in movement. Personally, we’re not notably eager on among the designs: 1-Off, a recycling robotic armed with a large industrial vacuum cleaner, is ridiculous – and DeVeers is inexplicably outfitted with Tupperware on her head.
It’s additionally onerous to shake the dearth of originality in locations. Star Baby, a beefcake shotgun wielder with purple and blue pores and skin, is successfully Drax – and Teo is your typical textbook PS3 protagonist from 2008. We wouldn’t be shocked if he’s voiced by Nolan North!
The developer clearly needs you to fall in love with the characters regardless. It’s promising weekly cinematic skits with a purpose to join you with the solid, and these look as costly as they sound. Frankly, we’ll be shocked if it’s capable of afford to maintain making these past the primary few seasons, and we’re not completely certain how a lot they add to the general expertise. The identical may very well be mentioned of the lore library, which expands as you discover extra maps and progress with totally different characters.
We must always reiterate, there aren’t any Battle Passes or shady enterprise fashions right here: every little thing might be unlocked just by taking part in the sport. This contains different outfits, equipment, attachments, and extra. Whereas the studio has admitted it intends to promote cosmetics later down the road, it’s refreshing to play a multiplayer recreation not burdened by microtransactions, and there’s an affordable quantity to unlock on day one. It stays to be seen how far more will get added in future seasons.
It’s value mentioning as nicely that the consumer interface is a murals. It captures the title’s retro sci-fi theme completely, and every little thing is introduced cleanly and clearly. There are additionally no actual bugs that we’ve encountered, though we did get caught to the spot in the direction of the top of 1 match, that means we couldn’t transfer to help our workforce. Fortuitously, we’ve been unable to duplicate this challenge and we’re assuming it’s uncommon.
Our greatest concern, past the general lack of identification, is how the sport goes to retain gamers’ curiosity long-term. There are solely six modes obtainable at launch, virtually all of that are variants of playlists you’ll be conversant in from different video games, and there’s not the lure of a endless listing of quests and goals like in Fortnite. The studio clearly hopes gamers will get a kick out of the gameplay itself and never all the surrounding fluff, however that’s a troublesome ask on this aggressive market. We clearly can’t communicate to how a lot the title will develop and evolve past launch.
Conclusion
Harmony is a clear and well-meaning first-person shooter, with no shady enterprise practices as well. Its lack of actual identification is a matter, and it’s troublesome to find out simply how a lot Sony goes to get behind it long-term. Nonetheless, there’s a cultured and superbly introduced expertise on supply right here, with some fascinating tactical team-building methods and elegant animations. Firewalk’s debut will not be out of this world, however it’s genuinely fairly good general.