The Conductor is weaving his net all through Nessus, and Failsafe is able to proceed their analysis. So let’s drop onto the planet and have a look at our Future 2 A Rising Refrain Act II walkthrough, offering weekly updates with each step of the story.
Week 1 — A Distant Reply
After you full A Rising Chorus Act I, Ikora will ask to talk with you within the tower, beginning the primary pseudo-mission: A Distant Reply. A cutscene will play out, exhibiting the Conductor with their waves of altered Vex. Ikora provides us her principle of the place this menacing mechanoid got here from and prompts us to descend into Nessus as soon as once more, formally beginning A Rising Refrain: Act II.
Step 1: Full Battleground Delve on Nessus
Load into the exercise with a premade get together or permit the sport to match you with different Guardians. You’re tasked with investigating the Nicely of Flame on Nessus, however earlier than you may enter the construction some mates from Home Nightfall have come to greet us. You have to recuperate 9 items of Fallen Knowledge from the enemies earlier than progressing.
Get well Fallen Knowledge
When you get shut sufficient to the doorway, an enemy ship will spawn enemies that you just’ll must dispatch, together with a beefy yellow bar named Kalliks, Baron of Home Nightfall. Take them out and proceed coping with any stragglers till two sniper Shanks and a yellow bar Servitor named Knowledge Safeguard spawn, and defeat them.
They’ll all drop a bit of the Fallen Knowledge, and from right here you’ll simply must maintain defeating regular enemies till extra sniper Shanks and Servitors spawn. After reaching six of 9 Fallen Knowledge, the subsequent time Knowledge Safeguards spawn, it should come within the type of one large Servitor and two smaller yellow bar enemies. Defeat them to gather your last Fallen Knowledge, and make your manner as much as the doorway of the Nicely of Flame.
Breach the Nicely of Flame
Transfer ahead into the constructing and make your strategy to a big open room, however not earlier than smashing your Planetary Piston Hammer and collecting some Radiolite on the way in which there. Care for the Vex on this room till you see two Cyclopses spawn on the left and proper facet of the room.
When you look above the Cyclopses in the course of the room, you’ll see two traces resulting in small rooms behind every of them. Have a number of folks go and defeat all of the Vex in these rooms. You’ll know when the room is accomplished when the traces change their coloration to inexperienced and extra enemies spawn.
Again in the principle room as soon as each traces have been accomplished, two yellow-bared Minotaurs will spawn and can have to be defeated earlier than transferring on. Do that a couple of instances after which Kalliks will spawn in.
Get rid of Kalliks, Baron of Home Nightfall
When you head into the portal, you find yourself in the identical room that Act I of the story ended on, besides this time you get to go additional. Make your manner additional down, guaranteeing you dodge the tripwires and smash your Planetary Piston as soon as once more.
Comply with the path of enemies ahead till you attain a spot to flag up. Leaping into the subsequent enviornment, you’ll come face-to-face with Kalliks standing atop a Hydra, who must be put down for good this time. Deal a small quantity of harm, and the boss will change into invulnerable and three Servitors will spawn in separate elements of the room.
Care for them rapidly and the boss might be damageable once more. It doesn’t take that a lot time to deplete their well being bar, and when you do, you’ll should get rid of that pesky Hydra that was in the course of the room.
Get rid of Hypolydron, Captive Thoughts
The Hydra will spawn on the reverse facet of the world, however very like Kalliks, you may simply nuke this boss with no points in any respect. This completes the mission, and you’ll even deposit any Radiolite you lately collected.
The subsequent step in an extended storyline of quests, asks you to search out Vex code mutations by amassing Radiolite from Radiolite Incubators in Episode: Echoes actions. Whereas it might probably appear complicated at first, the method is pretty easy as I used to be in a position to get all my code mutations from one run of Breach Executable. Use your Planetary Piston, accumulate the samples, and also you’re prepared for the subsequent steps.
Steps 3, 4, & 5: Improve Failsafe and unlock a brand new analysis bay
Return to Failsafe within the H.E.L.M. after grabbing all seven Vex code mutations. You’ll get a immediate when strolling as much as Failsafe, permitting you to improve them to Failsafe V2.1. Not solely will the realm round Failsafe change barely, however you’ll additionally obtain a Tuned Radiolite Sampler. Be sure to’re able to go on one other fight tour as our subsequent step takes us again to Nessus.
Step 6: Full Battleground Conduit on Nessus
Begin the Battleground: Conduit mission from the floor map of Nessus, and also you proceed proper the place you left off within the Nicely of Flames. Transfer via a tube downward and maintain working ahead till you attain yet one more giant space with enemies to slaughter. Dispatch the waves of Vex and Cabal till a yellow bar Minotaur spawns. Defeat the Minotaur and the trail ahead will open.
The additional down you go, you’ll discover there’s a important stream of Radiolaria (aka Vex milk) that’s touring additional down. Comply with the Radiolaria till you attain a conflux of information that you just’ll want to guard whereas your Ghost does some hacking.
Hack the Conflux
Have you ever or one of many Guardians in your get together begin the hack in the course of the room and prepare to defend. This can spawn steady waves of Vex till the hack is full, and there isn’t a lot else you’ll want to do on this part in addition to rip and tear any Vex in your path.
Periodically in the course of the hack, a few yellow bar Harpies will spawn near the conflux. You have to defeat these Harpies rapidly, as they are going to cease the hack till they’re lifeless in the event that they get too shut. The enemies despawn as soon as the hack is full, and you’ll transfer on and proceed to comply with the Radiolaria.
Get rid of Kamarian, Radial Overseer
Previous some parkour sections and extra Radiolite Incubators to loot, you come head to head with the minotaur controlling the Radiolite. The start of the battle already has the boss invulnerable to wreck, together with two Hyrdas that spawn on two platforms on both sides of the room. Defeat these Hydras together with some other enemies, and when you do look forward to the platforms they have been hovering above to not be purple.
As soon as each platforms are prepared, have two folks stand on them, and they’ll give off a vibrant flash of white gentle. You could have observed three shielded squares behind the boss if you entered the world. When you activate each platforms, shoot all three cubes to begin the boss’s injury part.
You get about 50 seconds to do injury whereas their protect is down, which must be greater than sufficient time to utterly eviscerate its well being bar. However when you’re trying a low-man or simply can’t get the injury, the encounter ought to simply repeat, requiring you to defeat two extra Hydras, stand on the platforms, and shoot the cubes. Defeating the minotaur will full the Battleground Conduit mission and you’ll hearken to the after-action dialogue, or return to orbit.
Step 7: A message awaits you on the holoprojector within the H.E.L.M.
Head on again to the H.E.L.M. and work together with Failsafe to obtain a message from Saint-14 relating to your latest endeavors. He doesn’t sound too joyful concerning the scenario, particularly after what transpired on the finish of Act I, so he ends the decision to consider all that has not too long ago occurred. For finishing the primary week of missions, you’ll obtain a nifty Episode Echoes weapon from Act II. Ensure that to begin farming towards the Aberrant Action God Roll.
Week 2 — Steps 8, 9, 10, & 11: Failsafe needs to talk with you within the H.E.L.M.
Shifting on to the second week of content material for Act II of A Rising Refrain, Failsafe calls you again to the H.E.L.M. as soon as once more to get an replace on the Conductor’s location. She’ll wish to create monitoring nanomachines and requires your assist in gathering the supplies.
Harvest 10 Radiolite to collect the supplies Failsafe requires
This step is comparatively simple and solely requires you to harvest 10 Radiolite samples wherever you’ll find them in seasonal Echoes actions. This may be achieved best by merely heading into yet one more Breach Executable.
It is best to be capable to seize all of the samples you want earlier than you even attain the midway level of the exercise, simply be certain that to complete out the mission for these further rewards and rank progress. Both manner, upon getting all of them head again to H.E.L.M. and provides the samples to Failsafe.
Step 12: Deploy 5 nanobots on the specified coordinates
After producing the required objects, Failsafe provides you the nanobots and instructs you to plant them in areas on Nessus. This may sound tougher than it’s, however fortunately the sport provides you the realm location of the place you’ll want to place the machines.
For these little guys, you’ll must head to the Chamber of Stone the place you’ll discover some very thrilling Vex keen to fulfill you. Round them, nonetheless, would be the places you’ll want to position the nanobots. Take out as many enemies as doable earlier than attempting to plant the gadgets, as any injury will cease the progress bar from reaching 100.
Every location is marked in your HUD when you get inside the hunt space and must be pretty simple to finish as soon as all of the enemies have been taken care of. And I hope you loved doing that mission as a result of now we have yet one more location to go.
Step 13: Deploy 3 nanobots on the specified coordinates
Subsequent, Failsafe will mark an space inside The Conflux Misplaced Sector and also you’ll have to position three extra nanobots on this space. Fortunately, as an alternative of the Vex roaming round right here, you’ll get an amazing quantity of Cabal to care for. Dispatch the brand new enemies as they spawn, or go invisible you probably have an invis build and stealthily plant the nanobots.
Both manner, it shouldn’t take you a lot time to finish this step, which will get you primed and prepared for one more Battleground mission.
Step 14: Full Battleground Core on Nessus
The third and sadly final battleground of the Act is right here within the type of Battleground: Core, and it may be began when you full the location of all nanobots on Nessus.
Get rid of the Taken Blights
Begin the mission with a premade crew of Guardians, or have the sport matchmake you with two different folks and head into the mission. Stroll via the earlier last space of the final battleground and also you’ll make your strategy to a room with giant Blight balls. You have to defeat the big yellow bar enemies named Essence Bearers, decide up the balls they drop, and throw them on the Blights.
You’ll have to do that two distinct instances in between coping with regular enemies, however the last time ought to grant you entry to a big vibrant tube that funnels you additional down into the planet.
Proceed ahead and also you’ll come to a different blocked off space subsequent to a Planetary Piston. Care for the incoming Vex, then dispatch the two yellow bar Wyverns that spawn proper after to achieve entry to the boss of the battleground.
Get rid of Antioptes, Hypogean Sentinel
Drop down into the big boss enviornment, and also you’ll be head to head with the most important Vex Cyclops you’ve ever seen. This boss battle was the quickest a part of all the battleground for me and my two randoms, since all you’ll want to do is defeat Antioptes as quick as doable.
When getting into the room, you may need observed the big purple partitions on both facet of you. When you begin dealing injury, these partitions will begin to transfer collectively. Simply be sure to’re maintaining a tally of the place the wall is, and also you shouldn’t have an issue avoiding it. The boss will even teleport to the subsequent platform when the wall will get too near it, so simply transfer nearer to the boss each time it teleports.
I used to be in a position to defeat the boss earlier than he was in a position to teleport to the third platform, marking the completion of the Battleground Core on Nessus.
Step 15: Examine the nanobots’ progress with Failsafe within the H.E.L.M.
Our subsequent step takes us again to our favourite seasonal location, the H.E.L.M. to talk with Failsafe. She’s delighted to have found a brand-new analysis specimen, and marks a location on Nessus so that you can examine.
Step 16, 17, & 18: Search the coordinates for a brand new analysis specimen and accumulate it
Journey to the Watchers Grave on Nessus, and take a brief little stroll till you see a marker to work together with, scanning the realm for our specimen. Failsafe’s preliminary location may not have been exact, however the actual location is fortunately not too far.
Proceed ahead previous the primary scan location, and also you’ll discover a second scan location on prime of a fallen Vex. Work together with the situation as soon as, after which a second time to gather the specimen (which occurs to be a frog).
Step 19 & 20: Analyze the analysis specimen and discuss to Failsafe within the H.E.L.M.
Return to Failsafe for the final time in Act II Half 2 to debate our new froggy pal and what it means for monitoring down the Conductor. She’ll let you know that Ikora is aware of of a strategy to get us to the Conductor, however it horrified her on the considered it. With no extra info to go off of, we set our sights for the Tower, and hope to get some solutions.
Step 21: Converse with Ikora within the Tower
Fly to the Tower and head straight to Ikora for some clarification on this technique of procuring the Conductors location. We’ll omit what was stated from the article because of spoilers, however as soon as we all know what have to be achieved, it’s not a simple activity.
This concludes half 2 of Act II of A Rising Echoes. The ultimate a part of this questline ought to launch the next week. However after listening to what Ikora stated, I’m to see the place they take this story second partly 3.
We’ll make sure to replace this text as extra elements of the story unfold week-to-week. I’m simply grateful that we’ll be seeing a change in how the Episodic story releases, following the start of Episode 2.