What’s it with monstrous consuming mechanics in video games of late? Final week it was carnivorous post-Soviet elevators, now it’s retro fantasy RPGs that devour themselves. In Tremendous Dungeon Muncher, you’re a teeny-tiny hero navigating a corridor-shaped map filled with fireball traps and crumbling platforms, spinning cash and patrolling critters. That’s the “Tremendous Dungeon” half. The “Muncher” half refers back to the corpulent pink monster guzzling the entire degree in your wake.
Very like our personal The Maw, the Muncher is a creature that operates in response to its personal understanding of time and physics. You and all of the creatures inside every dungeon map are locked to a grid and take turns to maneuver, as in, say, Shiren The Wanderer. The Muncher, nevertheless, exists in actual time, reaching gluttonous fingers out to know the map’s edges and drag all the pieces into its gullet. It’s kind of like rewinding a video of a printer, besides that printers have higher desk manners.
Along with staying forward of the Muncher’s gnashing molars, you’ll have to carry out such conventional RPG duties as shopping for new weapons and equipment from swiftly-masticated shopkeepers, discovering keys for locks, and destroying or circumventing obstacles similar to bushes or cracked blocks. Pace is of the essence, however it appears like you can even delay and even deter your ravenous nemesis by feeding it much less tasty issues like bogs.
Tremendous Dungeon Muncher is out right this moment on Steam and finally Itch.io and Google Play. For a extra healthful species of edible recreation, take a look at former L.A. Noire developer Jenn Sandercock’s creations.