Microsoft has criticised Apple’s fee price, saying it makes it „not possible to successfully monetise its cloud gaming service providing“ on iOS consequently.
In its latest statement as a part of a CMA investigation wanting into cellular browsers and the cloud gaming market, the corporate mentioned that „regardless of the modifications Apple made to [its g]uidelines between January and March 2024, lots of them nonetheless signify an impediment to cloud gaming native apps.“
It later added: „Apple’s IAP fee price is ready at a stage that’s neither economically sustainable nor justifiable. The 30% fee price makes it not possible for Microsoft to successfully monetize its cloud gaming service providing, on condition that Guideline 3.1.3(b) prevents completely different content material, subscriptions or options (together with consumables in multiplatform video games) being supplied to iOS customers (as in comparison with the content material, subscriptions and options supplied on different platforms).“
That is part of an investigation restarted in January after a month hiatus, wanting into whether or not Apple and Google’s domination will get in the way in which of competitors in cellular ecosystems.
Final month, Apple updated its terms in the EU to permit builders to hyperlink to exterior cost platforms not utilizing the built-in iOS cost system.