Call of Duty: Black Ops 6 is wanting like one of the crucial full experiences in latest reminiscence. From the jam-packed Multiplayer to the full-fledged Zombies mode, followers are in for a unbelievable time. Nonetheless, earlier than then, there are some main flaws with BO6 that Treyarch ought to repair.
1. Connection Points
The beta weekends for BO6 have been primarily about getting the Multiplayer expertise into the arms of the neighborhood. Nonetheless, they have been additionally about gathering suggestions and information in order that Treyarch may make changes for the launch and past. One main situation that the builders ought to be attempting to rectify instantly primarily based on participant suggestions is the tough connection.
From packet bursting to stutters to lag spikes to excessive latency, there was no scarcity of connection issues throughout the BO6 beta. No matter your system or web speeds, you doubtless noticed some type of lag or the dreaded packet burst icon in your display screen. Whereas a Name of Obligation title won’t ever have good connection, Treyarch wants to determine why so many gamers had such a troublesome time sustaining a secure connection to the servers in BO6. If not, gamers gained’t get to take pleasure in all of the shiny new options the sport has to supply.
2. Map Spawns
Talking of gathering information from the beta, we sincerely hope that Treyarch acquired loads of information relating to spawns in BO6. In the course of the first weekend of the beta, the spawns on each map have been completely abysmal. You couldn’t stroll ten ft after spawning with out seeing an enemy, whatever the map or sport mode. Whereas that is to be anticipated on the Strike maps, that ought to hardly ever be the case on a 6v6 map akin to Skyline or Derelict.
The second weekend of the beta noticed improved spawns after Treyarch was capable of collect information. Nonetheless, the spawns throughout the board nonetheless weren’t nice, particularly in Hardpoint. Too many occasions, I might spawn straight close to a Hardpoint an enemy was occupying or an enemy would spawn behind me when our group had full management of that aspect of the map. We gained’t even point out the spawns on Babylon, which want some critical work. Hopefully, since that map was solely out there throughout the second weekend, Treyarch acquired sufficient information to make adjustments for launch.
3. PC Optimization
When you performed the BO6 beta on PC, you doubtless skilled fewer frames than you might be used to on different Name of Obligation titles. For some motive, it seems as if BO6 is massively unoptimized for PC, no matter what {hardware} you’ve in your rig. Personally, I’m used to a constant 300 fps on MW3 utilizing low-medium settings, however in BO6, I may barely crack 200 on most maps.
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It appeared like no matter graphics settings you used or modified, they wouldn’t make a distinction in your total fps. This might both be a bug or an indication of unoptimization. In any case, there must be some adjustments made to how BO6 runs on PC, particularly for methods that simply meet the advisable necessities.
4. Weapon Steadiness
I do know, I do know, speaking about weapon steadiness earlier than a sport has even been launched but will be seen as untimely. Nonetheless, placing apart the Jackal PDW and all of its dominance, I really feel the weapon classes exterior of SMGs may use extra love. The three assault rifles we acquired to make use of within the BO6 beta didn’t really feel as clean to make use of because the SMGs, even at longer ranges, and the snipers have been extraordinarily troublesome to function. The lone shotgun we had entry to additionally felt underpowered and clunky.
Whereas I actually don’t need Treyarch to go overboard with the weapon balancing, I feel some changes might be made to entice gamers to make use of one thing apart from an SMG. Given the smaller map route the builders are going for, giving the longer-range weapons quicker mobility or barely improved accuracy will make them a extra viable possibility.
In fact, we haven’t seen the total weapon slate in BO6, so this isn’t a significant situation but. If the beta is something to go by, although, your lobbies are going to be full of dominant SMGs until Treyarch makes some balancing adjustments.
5. Ability-Based mostly Matchmaking (SBMM)
When you observe the Name of Obligation franchise in any respect, you needed to know this was coming. Ability-based matchmaking has been talked about to loss of life over the previous a number of years, so there’s little level in harping on it. For posterity’s sake, although, I’ll point out that the SBMM within the beta felt cranked as much as a brand new stage. Whereas this doubtless has to do with the truth that solely a restricted variety of gamers took half within the beta, lobbies nonetheless felt “sweatier” than ordinary.
Activision has made it clear {that a} majority of the participant base advantages from SBMM. Nonetheless, this doesn’t imply the builders can’t institute some methods for gamers to relive the glory days in public matches. Making lobbies not disband can be an enormous win for the neighborhood, for instance. Additionally, maybe a playlist that options no SBMM, which Activision has theorized prior to now, may work for a restricted time.
There’s no means Activision is eliminating SBMM, however offering some methods for gamers to look barely previous it will be extraordinarily welcome.
Call of Duty: Black Ops 6 launches on Oct. 25 for PC, PlayStation 4+5, and Xbox One/Sequence X|S.