In White Day 2: The Flower That Tells Lies, you step into the footwear of Korean high-schoolers as they examine the reason for a hearth. The puzzles are difficult and the online of thriller surrounding every little thing is intriguing, however a scarcity of path and several other technical points make the sport extra irritating than scary.
There are three tales to select from that every provide a special perspective on the occasions of the sport. In all of them, you enterprise via the college fixing puzzles, avoiding enemies, and amassing clues so you’ll be able to piece collectively what occurred.
There are additionally quite a few endings to see primarily based on selections you make throughout your playthrough. There are many paperwork, books, images, and different objects to gather that delve into the story of this sport and its 2001 predecessor, White Day: A Labyrinth Named School.
The aesthetic evokes a PS2 model, which is welcome because it leaves rather a lot to the creativeness, however the English voice appearing is subpar. Thankfully, the Korean dub makes up for its shortcomings.
The puzzles are cerebral and require some precise thought to finish. One entails determining the code to a locked door by investigating the Chinese language characters scratched into the again of police proof markers. It’s refreshing to see a sport problem gamers by not merely hiding a code to seek out, however making them piece it collectively themselves.
There are additionally some thrilling chase sequences that assist to vary the tempo of the sport, in addition to sections the place you’ll discover a big a part of the college whereas being stalked by an enemy: a police officer, a ghost, or one thing even scarier.
Sadly, it’s typically in these sections the place the sport falters. Motion is gradual to make you’re feeling weak, however clues are unfold to date and vast that you may typically really feel directionless and develop annoyed as you wander the darkish hallways of the college when you search.
Add to this some clunky transitions between gameplay and interactions, texture pop-in, and body price drops, and the spooky environment crafted via good sound design is stripped away.